Stepping into a users shoes as they interact with the coffee machine interface.
This project involved making real-life observations and constructing unbiased interviews in public, then illustrating user needs and experiences based on empirical observations through personas and storyboarding. I created engaging narratives that demonstrate the user journey end-to-end and the goals and characteristics of the depicted persona.
The goal was to understand user needs and pain points when interacting with the coffee machine.
I selected a coffee machine located in the lobby of the John D. Rockefeller, Jr. Library. This coffee machine has an interative screen that allows users to select from a variety of drinks, as well as a dispenser and payment system.
Annotated sketch of the coffee machine showing key interactive components
Image of the coffee machine
The coffee machine features a touchscreen display for selecting drink options, a card reader for payment as well as a seperate payment terminal for cash and cards, and a drink dispensing area. The interface aims to solve the problem of getting coffee in an efficient way without making it yourself at home. The main components include:
Next, I observed as users interacted with the machine and conducted interviews to better understand their experience
User 1 expressed frequent confusion surrounding topics such as when the cup will dispense, when to pay, and the difference between various drinks. On the topic of the cup dispensing, they said, "You click the thing you're gonna select and then nothing happens then randomly it comes out." This user found there to be a lack of instructions as well, and thought additional descriptions would be beneficial. Expressed stress surrounding the payment, as to when it should happen and if it succeeded, and said they would keep using the machine as they like the hot chocolate, even though it burns their mouth.
User 2 doesn't like the futuristic and modern model of the machine. Expressed annoyance towards an "error message that's been there since last year." Also found the "bring your own cup" feature confusing, stating that they didn't know how to do that. Besides that finds the machine easy to use because he's memorized the UI and knows how to get to his drink. Would continue to use it because it's the only option, but said about the initial screen: "we don't need all of this, we don't need the touch to start, we just need to pick our drinks."
Found the overall experience simple. Said it was easy to complete their purchase, and that there's a quick route from choosing their drink to paying for it. Found the milk size display confusing, but otherways said the machine was quick, price is okay, and it's pretty easy to use.
The time-conscious regular who values efficiency and reliability
Emerson is a 22-year-old junior in college who likes grabbing coffee from the machine on his way to class. He visits the library multiple times a week and uses the coffee machine almost every time.
Interface Problems: Emerson finds the interface unnecessarily complex for his routine order. He dislikes having to navigate through multiple screens for a drink he orders almost daily. The lack of a quick-order or favorites feature frustrates him, as does waiting for animations between screen transitions.
Representation: Emerson represents frequent users who prioritize speed and efficiency over exploration. These users have established preferences and want the interface to accommodate their routine without unnecessary steps.
The worrysome user who needs clarity and explores her options
Carly is a freshman in college who's new to campus. She's stressed about her classes and still trying to get her feet under her. She loves getting sweet hot chocolate from the coffee machine by her favorite library.
Interface Problems: Carly is unsure about the difference between drink options. She also finds the feedback while the machine is brewing insufficient and worries about whether her transaction went through. She feels confused as to if she should pay or select her drink first.
Representation: Carly represents first-time or occasional users who approach the interface with curiosity but also caution. These users need clearer guidance and feedback throughout the entire process.
This storyboard illustrates Emerson's experience using the library coffee machine, highlighting his focus on efficiency and the frustrations he encounters with the interface.
Through this study, I gained insights into how different users interact with the same machines--in this example, the library's coffee machine. There are very sharp contrasts between the habits of certain users. For example, users such as the Efficient Emerson persona barely look at the interface and just want their coffee. On the other hand, users such as Confused Carly are looking for a little more guidance and reassurance throughout the process
Interacting and communicating with these types of users (and other types) revealed a couple pain points:
Based on these findings, several specific improvements could enhance the interface:
This project reinforced the importance of observing users in their natural environment rather than relying on assumptions. Even with just three users, clear patterns emerged showing how a seemingly simple interface needs to accommodate vastly different needs—from the efficiency-focused student who wants minimal interaction to the cautious user who needs reassurance throughout the process.